Levex'edar the Beautiful Earth
The Ruler: Litrix’Svent
Litrix’Svent is the name of the golden dragon that rules over the nation now known as Aesthyr. Fine, metallic scales are the color of the sun. It has a muscular body with a long, thick, heavily armoured tail. Huge wings attached to long, thin, forelimbs that extend down the body and about one third of the tail. Rear legs are large and powerful, with three long, thick digits ending in hooked talons perfect for picking up and holding onto prey. Hooded eyes appear to be two pools of red-orange hot magma, and at the end of the angled snout filled with thick, razor sharp teeth, is a single, lightning-bolt shaped, horn. Capable of mixing chemicals inside the body that when projected out the mouth combust, creating a cone of fire.
Calm and collected, Litrix’Svent tends to keep a level head about things. Believing that he is the most powerful thing around, and therefore, the one who should be in charge. Though proud, Litrix’Svent, is generous and kind, feeling that, as a dragon, it is his right to be king and rule over shorter lived races, but as king he is to look after these people. A firm believer that you catch more flies with honey than vinegar, Litrix’Svent likes to keep his people and friends happy and healthy. Those who protest his position, or judgment are first warned and reminded of their place, and if the issue is pressed (in a non-respectful manner) Litrix’Svent, reluctantly, eliminates the issue. Usually by consumption.
Despite his generally calm nature, Litrix’Svent has been known to lose his cool from time to time when things get too stressful, lashing out and raising his voice. This generally happens if someone is damaging or treating his things poorly (people or pets), then, like a parent, he defends, or attacks those that would harm that which is his. From time to time in times of stress, Litrix’Svent wanders off in deep thought, hiding himself away or sneaking off into the night to fly around his lands and those next to him. Sometimes taking human form as to walk among his people, hidden. These absences do not happen often, but have been known to last days or weeks at a time where he returns with some great new idea based on his newfound understanding of how things currently work.
: Litrix’Svent has never considered himself to be a genius, though he and his followers admit that when a stroke of genius happens, it is usually something astounding. Usually taking his time to ponder out ideas alone or on the rare occasion, bouncing ideas off of an advisor, adventure or specialist, his ideas usually take hours, days or even weeks to come to a form of conclusion. Most of his time is spent reading, or being read to, and study. All ideas are carefully considered and thought out before the idea is passed to his council of advisors to review and editing.
Being a dragon, Litrix’Svent possesses powerful magical ability. Through force of will and the power of words Litrix’Svent can perform magic of an arcane nature. Over the years Litrix’Svent has not spent much time studying the magic of his own beings, the dragons, and has limited himself in the range of spells and words he knows how to perform. The magic Litrix’Svent does know how to perform is classified as Transmutative, and is the reason why he is capable of taking human form from time to time to walk among his people.
Over the years of wandering the lands and eventually ruling over his own small nation of mortals Litrix’Svent has become more and more capable of planning and organizing the large groups of people and creatures under his control. Never being one to keep secrets or keep people in the dark, Litrix’Svent is as open as he feels he can be with his people in all manner of subjects that are brought to his attention. He admits that he is still young, compared to other dragons, and cannot rule on his own. To keep track of all the little things Litrix’Svent keeps advisors, and makes sure that those advisors have a assistant. Litrix’Svent himself keeps several assistants for taking notes, arranging appointments and meetings, grounds keeping of the palace/temple and of course people to fan, sing, dance and otherwise keep him entertained and happy, during the seemingly short breaks. Litrix’Svent demands to be kept up to date on all aspects of his people and nation, and has briefings done through the course of the week, as to not overwhelm himself with everything each day.
: Since the beginning of his rule Litrix’Svent has been seen as a leader, and a savior. Despite being a Dragon, and sometimes seen as a monster, Litrix’Svent took many people from destroyed homes and villages and gave them a new, safer one. Using a mixture of compassion, charm and fear, Litrix’Svent rules over his people and the people enjoy what he has given them. Frequently meeting with concerned commoners, holding festivals and generally just being there for his people has won him a great deal of favor and loyalty. Men and women, young and old often join the military for several years just to prove their loyalty and help out their community, though the benefits are also quite enticing. From time to time Litrix’Svent will take human form, and with a small personal guard, will spend a day in the streets interacting with his people, and will often visit different tradesmen to talk about their trade and how he might improve any short comings or conditions. Though not all problems or suggestions get solved, all are considered and discussed between Litrix’Svent and his advisors.
Martial Tradition: With a nation revolving around monstrous beasts the society of Aesthyr leans toward a controlled, but violent one. For instance, the people of Aesthyr will often pit their beshra against one another in competitions, not only to prove who is stronger, but sometimes to prove who is right. Minor disputes, if not quickly resolved within the party involved, or with the aid of a guardsmen are often directed to an arena in which the disputing parties, or their representatives, duel.
In cases where the guilty party has committed a major crime, or is placed into debt, they have the option of becoming a slave until they have served their time, completed their assignment or worked off their debt, or fighting in a gladiatorial arena for a short time.
Athletes are common among the people of Aesthyr, as many people compete in many different sports. The national sport of Aesthyr, aside from baeshra battles, is Gladiatorial Combat. This form of fighting is done without armor, and is either Light (No weapons) Medium (With weapons) or Heavy (With weapons and/or baeshra)
Reputation of Wealth: Litrix’Svent has, over the years, gathered a large horde of riches in which he has stored away inside his temple at the heart of Okarthel. While the main horde of wealth is kept underground, guarded by the First Born and an elite force of guards, a portion of it can be found on the main level. Also guarded by a portion of that elite guard and baeshra, the Throne of Riches is where people will find Litrix’Svent lounging most of the time. Adventures, Heralds and champions of the arena may enter the chamber, where Litrix’Svent will take up riches from his throne to reward the loyal, lucky or skilled.
Labour Based Economy: The people of Aesthyr originated from many different places and people, all eventually settling down into what they are today. With so many different people with different skills Aesthyrans are capable of doing pretty much anything. From farming to fighting, each citizen has the basic education and training to take on any task, collaborating with other people with similar skills, and baeshra to complete tasks large and small. Unfortunately it is this same diversity that stops the people of Aesthyr from producing anything particularly master work.
Labour of Beasts: From the nations beginnings its people have worked side by side with the creatures known as the baeshra. Anything and everything in Aesthyr society involves the combined efforts of the people and baeshra; farming, construction, gathering recourses, trade and of course, war. During the creation and growth of Okarthel many people of the world didn’t know about the baeshra’s existence, and only after the founding of Verthicha did word begin to really spread of the monsters in the desert. Okarthel’s close neighbors, who originally feared or hated the monsters, where either destroyed, chased away or assimilated into its culture.
Trade Policy – Free Trade: Despite being a nation with a higher population of monsters than people, Aesthyr has always had an free trade market. Unfortunately in its early days this was almost useless, as many other groups were weary of trading with the nation of monsters lead by a dragon. Some even thought the existence of such a place was only rumor. Non-the-less, Aesthyr welcomes trades of goods, as trading with other nations allows them to get in particularly high-quality items in bulk.
Goods are primarily stored in “House Vaults” These storage facilities are generally located in the main house of a family. Vaults are filled with a family’s, or business’, personal horde. Raw materials, long lasting foods and wealth are stored in these rooms and generally shared among family members and guarded by both people and baeshra.
Education: All people of Aesthyr are expected to spend several Fall and Winter seasons being educated in a formal setting. The first “year” is spent learning basic mathematics, science and language skills such as reading, writing and speaking the draconic language. The second year is spent learning the basics of several fields like farming, herding, breeding, trading and basic survival. The final year is dedicated to trades, such as carpentry, masonry, smiting, medical studies and of course, breeding. This final year each student chooses a field they wish to study in and then are partnered up with a journeyman. Students are expected to continue with their chosen field, but are not forced. Education only advances beyond this point via apprenticeships, or if students want to continue into the military or sciences, where they must be in Okarthel to study at the University of Othokent, or train at the Academy of Caex vur Oth. (Sword and Fang)
Architecture: The style of the Asthyr nation is what many would call simple, or even primitive. The majority of the settlements are made up of stone, or chitin houses and buildings. Wooden buildings are new to the nation of Asthyr, but as trade continues, the easily manipulated material is being used more and more than the hard to transport stone.
Most buildings are short and wide, digging down into the ground a short ways to save on building materials, as well as keep temperatures regulated. Using the shell of the Hurthi, a breed of Baeshra similar to a giant tortoise, the people make the tops of their structures, making Asthyr settlements appear to be a swarm of turtles swimming through the sands of the desert and beach, or nestled into the side of the mountain. Taking to the methods of their creatures, the majority of structures across the nation are built down and wide, not up and thin. Many families tend to build new homes, or dig out new rooms attached to the main house, making for large hive-like home structures connected by enforced tunnels.
The center of the capital, Okarthel, tends to be made up of the re-constructed ruins that were found there; large pyramid structures made of stone and sandstone. In the center of the city lies the temple of Darastrix, or Temple of the Dragon. This is a large pyramid surrounded by towers in which Litrix’Svent, the First Born, Advisors and their servants live. Outside the temple has been rebuilt to match the style of what they believe it would have been like as much as possible, adding stone statues of dragons near the upper layers and first born near its base. The back of the temple is where The Vargach is found, a large, round arena where the nation holds various competitions like sporting events and battles. In front of the temple are the Vorel Grounds, or festival grounds. It is where merchants set up shop during the day, leaving a large clearing for the people to hold their frequent festivals. Each settlement holds a smaller copy of this set of buildings; temple, arena and festival grounds. The temple being the place of government for each settlement as well as a place for healing and, in emergencies, a place to fortify from invaders.
Fashion: The people of Aesthyr generally keep to the clothes that the Okarthel wear. Baggy, breathable clothes that, generally, cover the whole body to protect from the sands. The farther from the desert a person gets the less or more open the clothing gets. Both men and women wear similar styles of clothing with a few minor differences. Males clothing, or the current fasion at least, involves the placement of a sash or short cape somewhere on the upper body. Capes are usually worn across the back, or over one arm, while sashes are worn across the chest, wrapped around the arms or waist. Females also utilize capes and sashes in their attire, though where men capes and sashes are simple in their design, women’s are intricate and tend to be worn lower. Capes are still found on the shoulders across the back, but are generally not worn on the arm, instead hung from the waist to make a half-skirt. Sashes are dealt with similarly, mostly found wrapping the hips or coiled around a leg.
Both men and women wear bright colors; current fashion focuses on heavy use of red, gold and white or silver. Gold tends to be a primary color used by all, no matter what season, year or current style is in favor, this is mostly due to the influence of Litrix’Svent.
Religion: The people of the Aesthyr have a polytheistic system of religious beliefs. Because of the diversity of the origins of the Aesthyr people these dieties have become somewhat watered down versions of their old selves, merging into their respective counter-parts from other groups. For instance, out of the several gods of the land that the original inhabitants believed in, only one remains. Taking the name of one of the old gods, and fusing stories together to make, essentially, a whole new being.
Though the people have many gods and goddess’ for many different aspects of life, none of these gods have anything to do with the baeshra directly. Many believe that the baeshra are the offspring of their god of beasts and goddess of fears and nightmares. In fact, this is where most people believe all monsters come from. Litrix’Svent has convinced his people that Dragons, such as himself are different and not monsters, instead they are or were, avatars of the gods. It is because of this that many of his people worship him, not only as a charming leader and savior, but as the avatar of the sun.
Though there are many gods in the Aesthyr system, several of them are worshiped in higher regard than others.
The Sun – Solus: The sun is the god of light, passion and competition.
The Moon – Luna: The moon is the suns wife, and the goddess of dreams, imagination and wisdom. The stars are the children of Solus and Luna, and are the gods and goddess’ of creativity, art and exploration.
Water – Daan’d: Daan’d is the god of waters, the sea and life.
Beasts – Jylis: The lord of beasts, both animal and monsters like the baeshra. As well as the god of the hunt. Jylis is both a man and a woman.
The Land – Terra: Wife of Daan’d, goddess of the earth. All plants are the children of Daan’d and Terra.
The three settlements look at each other with a kind, sibling rivalry. They often compete together, and people trade and travel between the three just as frequently. Many younger people living in Okarthel are often jealous of the type of climate that those of Verthica and Kethend have while the people of those settlements often complain about not being as looked after or defended as much as Okarthel.
Starting as a group of refugees and researchers with little coin or gem to trade eventually worked out a barter system that also utilizes a reputation system. In this system people may trade goods for any combination of precious stones or metals, finished goods, raw materials, food (more commonly water), or service. In this system people who have little “money” are still able to trade and barter for the things they need and want. It is almost expected to barter things other than precious stones or metals within the walls of a settlement in Aesthyr. People generally hoard precious stones and metals to use in trade with outsiders, craft into jewelry, or as gifts to Litrix’Svent in exchange for things. Most precious stones and metals eventually work their way to the Throne of Gold, where most people see it has the most use.
When two people wish to join in marriage there are several traditions that are followed. The male partner, after getting permission from his desired female partner, approaches her father and challenges him for his daughter. The father cannot refuse a challenge, but may, if too old or sick appoint a son, or daughter, to take his place. The challenge is determined by the father and is either a test of strength, endurance, cunning or intellect. In a test of strength the challenger and challenged enter a duel, usually without weapons. A test of endurance can vary from holding jugs of water longer than the other, to a race, to a test of survival in the wilderness. Cunning usually involves a game, solving riddles and problems, or pulling off some sort of challenging task.
These tests are used to determine worth, and determination. If the father feels the challenger has performed adequately he may gift the man with his daughter. The second part of this system is supposed to take place between partners and is a choreographed battle-dance, which they perform in front of both families at a gathering. Particularly fancy couples involve baeshra into the dance. The last step is to travel to a Temple of Darastrix to receive a blessing and official documents. This document is also accompanied by the forging of a gold coin that is stamped with the family seal of both partners, which symbolizes the couples legal marriage.Okarthel: The small city of Okarthel was formed when Litrix’Svent and his swarm of monsters returned to the edge of the Ixen’ternes desert and the ruins in which he had first found the creatures. Finding that the creatures grew in intelligence, he, with their help, rebuilt the largest structure that held the cave where the creatures were born. It wasn’t long after that a group of human and dwarven researchers entered the ruins, attacked, initially, by the creatures, Litrix’Svent stopped the creatures and after some negotiating agreed to allow the researchers to study the ruins, and the creatures. Over time more people came, researchers and adventurers. Several times Litrix’Svent searched the land for people whose homes had been destroyed by war, and offered them a new home. Refugees began to flock to the newly forming city, and though many were cautious at first, began to accept the creatures as normal. The people of Okarthel, or The Home, started as refugees, and researchers. Hardworking, tough, serious and efficient above all else. The harsh desert environment has forced them to make sure nothing is wasted, and everything is done as easily as possible. The Baeshra helps them achieve this goal, and the Okarthians use them as anything from pets to warriors. Okarthel tends to be the nation’s leading center of the mind, dealing in research, development, and education.
Okarthel is, of course, the breeding grounds of the various species of Baeshra and the nation’s primary military strength. People are trained here as soldiers, but mostly as beast masters. Each soldier controlling a small group of baeshra. Soldiers are stationed in and around the settlements to defend the people of Aesthyr. Soldiers stationed inside settlements act as city guards, and all of them are paired up with a Kos’gix companion.
People visiting the city of Okarthel quickly learn the feel of the city. The people there are friendly, and open to travelers brave enough to enter the city filled with monsters. The people of Okarthel are straight arrows, looking to get things done quickly and efficiently in all aspects of daily life. Most people living in the city are either students of history, biology, anthropology, architecture or geology, and the rest of the people are either soldiers or traders.
Verthicha: The village of Verthicha was formed several years after Okarthel began to see a rush of settlers. Several days south-west of Okarthel lies the Verthicha Mountains. In the side of the mountain explorers found more ruins like those at Okarthel’s center and with more ruins brought more people, now using the Baeshra as beasts of burden, companions and mounts. The ruins, once occupied by a tribe of orcs were hard fought for, but in the end the settlers won, and the orc tribe was taken in as second rate citizens or sent back out into the desert. Since then Verthicha has grown from a research camp to a large town focusing, mostly, in livestock farms and the gathering of raw materials. A small area of Verthicha is sectioned off as a research site, where the people study the ruins. Many students from The University of Othokent travel to Verthicha’s research site, as it is left the more intact than those in and around Okarthel.The people of Verthica are sometimes seen as the perfect blend of softness and hardness when compared to the people of Okarthel and Kethend. The mountains provide them with more water, shade, protection and food than the open desert around Okarthel, but less so than their sister city, Kethend on the other side of the mountain. Generally seen as herders and farmers the people of Verthicha have what many believe to be a symbiotic relationship with the Baeshra, using them in almost every aspect of their lives, except food. The people of Verthicha are like most people of Aesthyr; generally happy and pleasant. Deep down though they are less open to the idea of outsiders, many feel that outsiders that venture to Verthicha are going to take from them the things that make them comfortable, but even with this in mind the people welcome travelers and traders. Anyone considered an outsider to the Aesthyr who wish to settle in the lands with shop or home must first compete, and place, in The Race. Verthians commonly use Kos’gixs as hunting and herding companions as they are bigger, stronger, faster and have sharper senses than common dogs, or wolves. Verthians herd several types of animals; Big Horn Sheep, Javelina and Pronghorn Antelope in large numbers along the mountain side and mountain base. Those who travel to the settlement of Verthica usually do so if they are not looking to become a student or a soldier. Verthica’s position at the base of the mountain makes it an easier climate to live in with more water and therefore, more life. Verthica is a simple, much more relaxed, settlement than is sister Okarthel. People in Verthica appear to be healthier than others in the nation and put emphasis on athletics and crafting skills like carpentry, masonry, pottery and cooking. Like Okarthel, Verthicha also hosts a frequent festival. Verthicha’s festival is more-so dedicated to celebrating their elders, and the Baeshra that provide them with everything. Competitions are often held, racing contestants through a series of trials that takes them from the desert to the top of the mountain. One human is paired up with a baeshra, usually a Kos’gix, and the winner receives some sort of prize. People travel from all over the nation to take part in this test of endurance with their partners, and the town makes a pretty good name for itself with it. Kethend: Kethend is the youngest settlement, residing on the opposite side of the Verthicha Mountains and was, again, established several years after Verthicha at the site of some ruins. The land of the coast is made up of beautiful unspoiled white sand beaches and fertile agricultural land. The climate is hot and humid with average temperatures between 76 and 90 F in the summers. Kethend was established as a trading port, trading goods and carrying them over the mountains to the other cities. In the short years since it was established it has gained a reputation for its fishing, farming and finished goods. Kethend’s ruins are found at a different location outside of the camp, further north along the beach. The coastal city of Kethend is home to both very young, and very old people. Work in the new city is abundant for young people looking for good, honest work, or dishonest as Kethend has a higher crime rate than either of the other cities due to its accessibility to the cost. Older people also head to Kethend to spend their later years “relaxing” and peddling finished goods like furniture, art, wine and clothes. Kethend produces most of the nation’s food supply which tends to be seafood, several different fruits and vegetables and grain. Although small, Kethend also deals in the majority of the nation’s trade. Large caravans move from Kethend through Verthicha to Okarthel and back, a trip that usually takes half a year with the slow-moving Hurthi. The people of Kethend are much more relaxed and free spirited than other people of their nation, openly adopting styles and speech patterns of travelers coming into their docks to trade. The people of Kethend are often aggressively polite to travelers and traders, and expect the same in return. This aggressive attitude is in defence, believing that outsiders won’t want to mess with such nice people. However, the people of Kethend can easily flip and become hostile towards the outsiders whom mistreat their hospitality or try to harm them, coming down on them like a swarm of angry Kos’gix. Kethend, being the youngest settlement, hasn’t had much time to really establish its own identify outside of being a camp dedicated to trade and food production. The people of Kethend are mostly all young, hard working men, women and baeshra. Kethend doesn’t really have any traditions of its own yet, but like the race of Verthicha, the people of Kethend compete often as well, usually in water sports as everyone else in the nation is unable to.
First Born: This breed of Baeshra was the first to be discovered by Litrix’Svent. Approximately six feet high at the shoulders, and just about as long, with a five-six foot tail. The First Born’s head, shoulders and forelimbs are covered in thick bone-like plate armor, often with long spines and spikes. Their snouts end in a razor sharp hook, designed for ripping and tearing meat. Sharp front claws allow for tearing, as well as an effective burrowing tool. The back half of the First Born is a tough, black or red hide ending in a long, thick, powerful tail with strong hind legs ending in large claws.
First Born have the ability to produce offspring that take on characteristics of the food it eats, allowing for fast, generational, evolution. The full process is unknown, but it is believed that a First Born Matriarch (female) has the ability to choose whether or not her offspring uses the genetic material gathered from the Patriarch(male) allowing more First Born to be produced.
Kos’gix (Coyote): The Kos’gix was the result of the semi-controlled breeding of the second generation of Baeshra. For an extended period the only food the Baeshra had to eat was coyote, fox and wolf. After these meals were eaten the Baeshra would, usually, mate. The offspring was a small, un-armored, more canine-like creature. Frightful, faster and faster breeding, Kos’gixs quickly became the largest number of creatures in the area and quickly exhausting the food supply by hunting in packs. Kos’gix are quadrapedal creatures covered in hide. Their back has several, one to three inch long, spines protruding from their shoulders, some even extending to a foot in length. Some male Kos’gix have a “crown” of bone, like that of the First Born, with horns. These breeds usually take on a alpha-male mentality and position among packs. Kos’gix have four toes at the end of their claws, like the First Born. Each toe ends in a two-inch long talon, while the “thumb” ends in a three-four inch long sickle-like talon. Kos’gixs, surprisingly enough, happen to be the most common pet that the people of Aesthry have, replacing dogs, as man’s best friend. Some Kossgix grow to abnormal sizes, becoming Dire Kossgix. These beasts are much friendly looking then their smaller brethren, as they loose many of their spines as they grow, instead appearing as large, smooth skinned beasts of various grey hues. This is different than other dire creatures, who become more fierce looking and monstrous.
Vaeri’ner (Snake): The second breed of Baeshra to come about was the Vaeri’ner. While observing the results of the First Borns second generation, Litrix’Svent noticed that not all the second generation Baeshra took on the same characteristics as those that would eventually become the Kos’gix. With some controlled feeding, Litrix’Svent helped produce the Vaeri’ner by feeding the First Born only snakes and other small desert lizards.
The Vaeri’ner are a seven foot long snake-like build with humanoid forarms that end in large beastial claws, the middle claw being approximitly two feet long. The face of the Vaeri’ner is similar to that of the Kos’gix; long snout and toothy, ending in long spiney “dreadlocks” out the back of the head. Vaeri’ner move slower than both the First Born and the Kos’gix, but have much sharper reflexes for striking. Vaeri’ner are the only baeshra not used as an active sorce of labor. Like the Vhir’edar, Vaeri’ner are used mostly in combative positions. Their sharp senses and termorsense ability make for good scouts and quick reflexes make for good ambushers.
Hurthi (Tortoise): The third breed of Baeshra to come into being under the semi-controlled feeding and breeding were the Hurthi. Hurthi are larger than any other breed of Baeshra to date. Towering over the First Born at almost 12 feet high and 10 feet long. A heavy armored shell, like that or a tortoise, covers the body of the Hurthi. Four large, scaled, legs protrude from the shells openings, pointing upwards before bending at the creatures knee and heading to the ground. The end of each limb is covered in half a dozen foot-long claws designed for digging. The Hurthi can withdraw its limbs and head into the shell to protect itself, leaving only the claws to stick out of the opening. The head of a Hurthi is also armored and angled like a beak. The armor only coveres the top of the head, sticking out over the eyes to help shield it from the sands, but hampering its vision; making it difficult for a Hurthi to see straight ahead and forcing it to sway its head from side to side as it walks.
Hurthi, being so heavily armored, move at a slow pace, but are quick to temper and, thankfully, quick to calm. Making them a useful beast of burden for long transport. The people of Aesthry use this breed in caravans across the desert, strapping hundreds of pounds of goods to the creature. When a Hurthi dies, the shell is often used to create huts and rooftops for homes.
Vhir’edar (Scorpion): The Vhir’edar were the first breed of Baeshra to be created specifically for war. A quadruped version of a five foot high, six foot long scorpion with a six foot long armored tail ending in a large bladed spike. The fore limbs of the Vhir’edar are similar to double jointed scythes, while the back pair are wide clawed limbs made for digging into the sand. The head of the Vhir’eden is small and round, not possessing the snout-like feature of its siblings, instead possessing a powerful set of mandibles.
Vhir’eden are aggressive solitary creatures that are difficult to tame. Vhir’eden are capable of burrowing into the earth, leaving their tails above ground to dance around and attract prey.
Ossular (Antelope): Ossular are the next breed of Baeshra whose feeding was controlled to produce a specific creature. By feeding the first born the wild antelope and horses Litrix’Svent and his people created a creature large enough and easily tameable enough to use as a mount. Ossular are a quick moving breed with fleshy hide. Ossular have a beak-like snout and a pair of horns that jut out from the back of the head, like antlers and their tails end in a bushel of long quill-like hairs. Along the neck small spikes protrude from the spine that end just past the shoulders. These spines make it extremely uncomfortable to ride a Ossular bareback. Ossular’s four legs end in a two part hoof, like that of the antelope.
Thrae (Eagle): The Thrae came about with the sole purpose of creating a fast method of delivering messages across the desert, but quickly became one of the most common companions. These birds of prey are leathery with wide wings that end in four small spines. Their tails are long and thin strips of leathery flesh designed to catch the air allowing them an abnormal amount of grace and dexterity in the skies. Some Thrae have a collar, crest or tail of colorful feathers that grow once a year for mating, these feathers are often long and thin and are valued for their beauty. Like the Dire Kossgix, the Thrae have a Dire version that sometimes spawns randomly out of a clutch. These beasts become large enough to fly, and often maintain their colorful crest, collar or tail feathers all year.